Works

UI/UX

Print

Next Up

Next Up was a project made to tackle what I found were some of the most pressing pain-points of music listening. It was designed with listeners in mind and meant to bring back the ease of communal listening.

UI/UX

Web

Mobile

Mary Orvis Book

A Life in Flies, written by Steve Woit, is a unique hardcover book with a softcover companion. It's a look into the life of Mary Orvis Marbury, one of the first and most prominent female fly-tiers in modern history.

Print

InDesign

Prepress

Photoshop

Shelf

Shelf is a twist on reading applications. It allows the reader to keep a digital catalog of all books, both digital and physical. The app encourages sharing with others and making friends, ultimately promoting more reading and listening.

Product Design

UI/UX

Mobile

Brainpower Magazine

Brainpower Magazine is meant to be the marraige of modern medicine and technology. It's a spin on publications like Wired, with strong influence from my own interest in the tech leading the health industry.

Print

InDesign

Photoshop

Holyoke Ball Club

The Holyoke Ball Club is a recreational kickball league with a large community presence. Their yearly t-shirts feature a revolving cast of local artists in the Pioneer Valley. 2026 Called for a fantasy spin on the park they call home.

Print

Illustrator

Photoshop

Procreate

Terra Paints

Terra Paints is an all natural interior paint brand focused on delivering high purity pigments sourced straight from nature. Terra’s paint’s are ecologically friendly and all packaging and cans are recyclable.

Package Design

InDesign

Print

Cue Personal Assistant

The Goal of Cue is to provide a Voice Assistant that you know how to use. Similar assistants provide little instruction, and leave the user unaware of the full potential of their phone. With Cue, the experience is entirely personal to the user.

UI/UX

Mobile

Product Design

Illustration

Procreate

Photoshop

3D Animation Work

My animation and video work is largely self taught. I enjoy working in Unreal Engine 5 and decided to learn how to animate and model scenes using available assets. Many of the skills I developed in Blender helped me navigate and improve.